Magister Mayhem v0.12 Released!


Magister Mayhem 0.12 DEV build is now functionally complete and available for play! This build fixes a ton of bugs from version 0.1, adds a lot of new features, has a complete UI rework, and adds new spells and perks! Here is a summary of the new features the game has:

  • Spell Loot System - Rather than unlocking spells in a tree, they become loot-able items similar to a deck building game.
  • Spell Levelling System - Spells will automatically level up as your use them to destroy your foes.
  • Perk System - Unlockable passive perks that dramatically alter playthroughs.
  • Rogue-Like Dungeon Selection System - Choose your own path through the dungeon, with each area having certain bonuses or maluses. Note - this is still in early stages and is simply a level selector at the moment
  • Deckbuilding mini-game - Your perks double as cards in a deck battling mini game representing the growing threat of the dungeon. Gamble your active perks to negate powerful bonuses enemies will receive!

The game now contains a simple tutorial level that will be improved on, a starter dungeon to get a feel for the game, and the main dungeon where you can test your skills out against hordes of enemies! I'm currently working on a frost golem boss and an associated boss arena level, which should be coming up soon so stay tuned!

As always, any feedback provided is greatly appreciated as I continue to work on and improve the game!

Files

Mayhem_v0.12_DEV.zip 2 GB
4 days ago

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