A downloadable game for Windows

This project is the culmination of over a year's part time work implementing a first person magic based shooter in Unreal Engine 5 using the Gameplay Ability System (GAS). It's still in an incredibly early state but I'm really happy with how the abilities have turned out and how the frameworks I've developed will be easily scalable.

The general concept of this game is that you play as a resurrected lich who uses fire based magic to defeat enemies. This early prototype is meant to showcase the use of GAS, some simple UI work, a save/load system, and basic enemy logic. My intent is to expand on the current framework to refine the spells available, add more enemies and AI decisions they can make, and implement a simple rogue-like progression system. Currently the plan is to have this game play as a first person shooter rogue-like where the player will periodically be given choices / upgrades to refine their current run. A run would end if the player dies or defeats all levels.

I'll note up front that this project is very early stages so is likely to have a LOT of bugs. If you encounter any game-breaking crashes or strange behavior please feel free to leave a comment indicating what happened and what you were doing when it happened. I intend to continue working on this project if there's general interest in seeing it completed, with the eventual goal of releasing a full version at some point.

Prototype Feedback Survey:

Given the level of work put into getting this small prototype realized, I'd like to gauge general interest to see if I should continue developing and refining this idea. I would GREATLY appreciate any feedback provided through the following survey:

Magister Mayhem Prototype Feedback

Planned Features:

  • Complete UI Rework - The game UI is a very early and purely functional. It needs an entire rework to be more intuitive.
  • Spell Loot System - Rather than unlocking spells in a tree, they become loot-able items similar to a deck building game.
  • Spell Levelling System - A system where spells upgrade based on use rather than purchasing upgrades.
  • Perk System - Unlockable passive perks that dramatically alter playthroughs.
  • Rogue-Like Dungeon Selection System - Choose your own path through the dungeon, with each area having certain bonuses or maluses.
  • AI Improvements - AI to be improved so it is less easily exploited and smarter in general.
  • New enemies and bosses.

Known Issues:

  • Enemies do not grant XP like they should after loading back in.
  • Fire bolt projectiles occasionally target enemies that are pending kill.
  • Spell descriptions are not fully implemented in the spell menu.
  • Melee enemies occasionally register multiple 'hits' per attack, causing far more damage than should be.
  • Abilities occasionally fail to end properly, resulting in them no longer being activatable.

Download

Download
MagisterMayhem_v0.1.zip 1.3 GB
Download
MagisterMayhem.zip 999 MB

Install instructions

1. Download the .zip file

2. Extract the .zip file in your desired directory

3. Run the executable to launch the game

Development log

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